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Wednesday, August 11, 2010

PostHeaderIcon Cheat Engine 5.6.1 (cheat tool for game)

Cheat Engine is an open source tool designed to help you with modifying single player games running under window so you can make them harder or easier depending on your preference(e.g: Find that 100hp is too easy, try playing a game with a max of 1 HP), but also contains other usefull tools to help debugging games and even normal applications.
It comes with a memory scanner to quickly scan for variables used within a game and allow you to change them, but it also comes with a debugger, disassembler, assembler, speedhack, trainer maker, direct 3D manipulation tools, system inspection tools and more.
For new users it is recommended to go through the tutorial(The one that comes with Cheat Engine, you can find it in your programs list after installing) and at least reach step 5 for basic understanding of the usage of Cheat Engine. Click here for Tutorial.
If you need help on Cheat Engine , you can always contact at dark_byte@hotmail.com , msn supported as well (don't ask about online games, I don't know anything about that)
Or on irc: server: irc.p2p-network.net channel: #cef (Web-based irc)
Note: It will most likely not work on online games, so don't bother asking me that
Local Cheat Engine WIKI

Note that since cheat engine is open source, everyone is welcome to contribute to the project. Contact dark_byte@hotmail.com for more information about helping.

If you're using firefox and want to use Cheat Engine on a browser game, then open plugin-container.exe instead of the firefox process. (That process will only exist when the game has already been started)

Fixes:

  • Fixed bug where ce would crash(close) on XP systems on certain type of games when opening a process




  • Fixed the error at "Same as first scan" when using the float type




  • Pointer rescan for value now accepts more than 8 characters




  • Fixed pointerscan for value not supporting more than 1 thread




  • Fixed showing the fpu in the kernelmode debugger




  • Fixed Decreased/Increased by %




  • Dissect Data now detects non-exact floating point values again




  • Disabled executing the aobscan when assigning a script to the table




  • Some disassembler fixes




  • Again some more DPI fixes




  • The byte-editor in the hexeditor window is now properly aligned at the proper height




  • The XMM registers are now shown for kernelmode debugging as well




  • Implemented the stop button for kernelmode "Find what addresses this code accesses"




  • Fixed error message when pressing enter and no address is selected in the addresslist




  • Fixed samememory regions so the last byte is now included as well




  • Fixed the simple-copy/paste option in settings (it now has effect)




  • Fixed bug where pressing alt made a lot of controls invisible in vista and later




  • Fixed the pointerscan bug that caused out of memory problems for the scan (Was already secretly fixed and released for 5.6 one week after the official release, but still mentioning it)


  • Changes:


  • Rightclicking on registers(multiple locations) saves them to the clipboard

  • The values of dissect data can now be saved to disk

  • Auto Assembler script entries have a small

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